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Do the Monster Mash with Long Awaited Fortress Craft Content Update!

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    XBOX Indie Game sensation FortressCraft has had their latest patch drop. Content Patch 9 brings a new, flesh-hungry element to the game – zombies. Of course, with zombies comes the tools one needs to fight off the horde – which can be as large as 512 zeds. Sawblades and turrets have been added to defeat the brain-hungry masses; however, those who purchase ProjectorGames’ other title, Steam Heroes, will also have the Harrison Axe with which to slug the monstrosities. Zombies are fully customizable and, upon entering a new world, you’ll never know what variation of these walking dead you’ll be going up against.

Another new addition to the game includes the Neoteric Axe, the winner of the Design a New Axe Contest. This beautifully designed item has a special advantage over the normal pickaxe – it allows the player to edit their spawn tower.

If you enjoy Spleef, you’ll be pleased with yet another feature of this content patch. Your skillfully constructed arenas will now rebuild themselves after a game. This will allow for less repairs and more epic battles in the Spleef Arena.

Other features of the patch include: an “Underground” level type, new light models with which to brighten your world, and weapons and stats screens. 31-player multiplayer has been included unofficially, but will be open to the public within the next few weeks – allowing more players than ever to build together.

FortressCraft: Chapter 1 is available for purchase on the XBOX Indie Game Market for 240MSP. http://marketplace.xbox.com/en-US/Product/FortressCraft-Chapter-1/66acd000-77fe-1000-9115-d80258550821
Steam Heroes is available for purchase on the XBOX Indie Game Market for 240MSP.
http://marketplace.xbox.com/en-US/Product/Steam-Heroes/66acd000-77fe-1000-9115-d802585506b6

Things We Don’t Need in Video Games

By: Daizoren

As gaming becomes a more popular and mainstream activity, there’s been a lot of things added to them to make them tailor to the greater market and to those who haven’t played many games before. Getting companies to create their games with every person in mind has certainly helped get a greater majority of people interested in gaming, but there’s a point where some things seem to just be hindering our ability to play the games at the best of our ability. Sometimes it’s just outright annoying and, while there may be some kind of way to change the setting of whatever may be bothering you, these are just some personal gripes that I wish weren’t so prevalent in modern games.

Many of these complaints will consist of things that I feel make gaming easier, which in itself isn’t a bad thing. Casual gaming is a huge market and there’s nothing wrong with someone wanting to be a casual gamer. I have a problem with making games that are really supposed to be tailored to more core gamers tailor to that same casual market. If you go back to a game like Mega Man, you’ll find it to be incredibly difficult and if you want to get good at it, you’ve got to invest the time and learn the skills. The same goes for most fighting games. Button mashing is fun for mindless entertainment, but if you want to get good at the game, you need to learn the combos. These are things that seem to be detrimental to the development of good gaming skills and learning abilities. Read the rest of this page »

Arcade Review: Sonic 4: Episode 2

Xbox Live Arcade Game

1200 MS Points

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Xbox Live Marketplace Page

Developer- Sega

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By: Daizoren

Sega makes another attempt to bring classic Sonic back from the dead after many failed installments in the franchise (with an exceptional entry in Sonic Generations) but does this sequel episode make improvements from that last? We’ve been promised a new “Momentum based engine” that is supposed to make the game feel more like the Genesis titles. Does Sega deliver on their promise? Or does Sonic live through yet another nightmare of a title? Read the rest of this page »

Let’s JAM With Jarod from Zivix (JAM Live Music Arcade Interview)

banner-BInterview by: Master Blud

There have been many instances where I have left the rhythm game series.  I grew fond of Guitar Hero and Rock Band.  I slowly went in and out of my constant need to play rhythm games.  As a musician myself, I found it amazing to play songs on a guitar peripheral.  But it tends to get boring after a while.  Then came the whole “Realistic” rhythm games such as Rocksmith and some others.  I felt I was controlled too much by these games.  I couldn’t do what I wanted to do.  I wanted to just jam out instead following a highway of notes.  Even with the realistic games such as mentioned before, you didn’t have that elbow room to do what you wanted to do.  So I had time to email Jarod from Zivix, to get the deets on JAM Live Music Arcade.  We hope this will help answer some questions you might have had about the release of the game.

JAM Live Music Arcade is Now Available on the Xbox Live Arcade and PSN.

VVGtv: Thanks for taking the time to jam with us on some questions Jarod (From Zivix)!

Zivix: Your welcome! Its good to be here…is this mic on?

VVGtv: No, I am afraid your fingers will have to do the talking.  First off, what makes JAM Live Music Arcade different from all of the other Rhythm Games out there?

Zivix: There are two separate modes in the game, JAM and Arcade mode. JAM mode is what sets this game apart because it lets you, the player, decide what you want the entire “band” to do, and when to do it. People have the chance to create music on their own terms instead of simply following a linear song experience that gives them illusion of performing.

So what are you when you play JAM…a musical puppeteer that directs the band? Sure! It gives you the ability to instantly launch or turn on individual tracks such as drums, bass, guitar, synth, vocals, etc. while they play in sync. You can start by launching a drum beat, then layering on a bass line, adding vocals, taking drums away for a break down; you can basically tell every instrument when to play and when not to play. The game lets you solo any track you want at any time. For instance, it’s pretty cool hearing the Modest Mouse vocals by themselves. It really is a different way to experience music; hearing songs you know and love from the ground up, then remixing them however you want.

The more you play, the better your timing becomes to bring in these tracks on beat, which will also score you more points to unlock new songs and visual venues. The experience gets a bit deeper as you progress, allowing you to change from Verse to Chorus to Bridge, while simultaneously turning on and off tracks. It makes for some pretty powerful transitions. We also offer “one shot” drum fills, guitar riffs, synth lead, tracks with are not in sync with the main tracks, which are fun to stutter and really get you into the JAM.

Arcade mode is based on more of the follow the leader game play. This is a great mode to teach someone how to play for themselves, and make decisions when to launch and turn off tracks in JAM mode. For those used to the GH / RB style of gameplay, it’s a nice way to give them another challenge and introduce them to our format.

jam7VVGtv: How many tracks are in the game, and is there DLC being planned?

Zivix: 32 tracks are in the game. We have some DLC ready to launch soon after the title is out, and we’re definitely excited about providing more as fans ask for it.

VVGtv: Besides making JAM Live Music Arcade, do you have any other products or games that you have made?

Zivix: Yes, we’ve got a baked down music mixing experience called, “Just Jam” on WiiWare that we did in conjunction with Big John Games; and we’ve also got several mobile apps on the market. Some of these are music based, but we’ve also had fun experimenting with different types of entertainment apps and games.  We’ve got a pretty fun one with a lot of character in the form of “Nog’s Gem Quest” coming soon to mobile. It should show off that we’re a pretty versatile team and love all types of gaming! We also have several patents for a touch sensing technology which we’re incorporating into a musical peripheral that we’ll be announcing soon; along with building derivative apps to support it. Exciting stuff!

jam4VVGtv: If you were to give one tip to the player from your own experience while working on the game, how would they enjoy the game more?

Zivix: Forget anything you’ve known about other music games, turn up your speakers, and don’t be afraid to zone out and have fun.

VVGtv: What are some of the key features of the game that you enjoy the most?

Zivix: Personally I enjoy just getting into the “musical zone”, (which is the same feeling when I perform live), while playing in JAM mode and just exploring all the different sounds and seeing what I can come up with. I mixed and coded every-single-individual sound in this game and I still find new and interesting combinations I feel like I haven’t heard before. The artists that created the original songs are always blown away by the combinations they see people come up with when they watch them play. It’s a treat to see people have fun with what we’ve created; we still have fun with it every day.

VVGtv:  I would like to thank you again Jarod (From Zivix) for jamming with us on this fine day!

Zivix: I would like to thank you for having me! –Jarod Hadaway, Music Director/Producer, Zivix LLC

Indies at First Sight: Robofish and Racedrome Offroad

Note: Click each boxart to be brought to marketlink
Robofish

This title is absolutely gorgeous.  But with it being so flash and gorgeous makes it hard to actually play the game.  As a bullet hell shmup, it is certainly hell.  At some points you will not be able to know the difference between a bullet and a power up.  Everything will be too close together in the later levels, thus making the difficulty level rise.  You play as a robotic fish, equipped with a few weapons, you are able to purchase upgrades in order to destroy the horde of underwater nemesis hurdling towards you.  Robofish seems to be amongst a hardcore set of shmups.  The visuals are absolutely astounding, but the constant flashing will have you forcefully taking a break every 10 minutes.  You would probably end up getting too tired to continue to play.  Soundtrack was a nice euphoric touch, the effects were not too noticeable, as the visuals just keep you hypnotized.  Altogether Robofish gets a 4 out of 5, if the difficulty or the amount of enemies on-screen changes near the end of a wave, I would consider it a higher score.  It is a great game, but might be too hard for some people and you might become irate in the later levels.  The game serves a challenge to those whose reflexes are up to par.

Racedrome Offroad

For all the racing games on the Xbox Live Indie Game service, I do have to say this one has somewhat of a quality look to it.   The visuals are pretty well crafted, from the track, to the car itself and more importantly the menu design.  I found the controls to be way too forgiving to those who like to playing racing game, especially ones that are considered offroad.  You will find that drifting with your dirt racing vehicle is basically impossible.  I don’t know if this was intentional, but I know when I play offroad games, my car does slide a bit.  I just found the control aspect a little too unrealistic.  I would have liked to see some sort of crash damage as well.  A fire here, a broken piece or some sort of irreparable damage would have been suffice.   I had these nitpicky issues, reason being, I like racing games but suck so bad at them.  The lack of realistic controls made me rate this on a family fun level.  There is no violent crashing, nobody getting hurt, and it is quite hilarious to just watch your vehicle topple over someone and you gain the lead. One last issue, the physics, will probably piss you off a bit, but it’s all in good fun. Just a fun game.  Altogether, Racedrome Offroad gets a 4 out of 5.  The family fun factor is strong with this one.

Fable Heroes, Molydontcare (Review)


Ranting by: Master Blud
So, I have been an on again off again Fable player. I have accumulated so many hours playing the whole series. My mind has gone completely numb of the concept of being a hero. Although the games had you make tough decisions between good and evil, I just killed whoever the F*CK I wanted to. Reason being, it’s a game, and there is no real life consequences. I can just start a new game and make new decisions, kinda like how you wish your life was.

Any who, so, I bought Fable Heroes this morning in hopes that somehow I would be impressed. I was, slightly. The game seems bland, all you do is just mash buttons. I mean it’s your typical hacknslash/beatemup. Just beat the living SH*T out of enemies until they die. You run into bosses, which are ridiculosly too long for anyone to pay attention to. The bosses hardly move from their spots, making it an easy target. The game tries to present itself as a party game, kinda like Mario Party.

Read the rest of this page »

Shuggy continues his platforming adventure on another platform


Smudged Cat Games is pleased to announce that “The Adventures of Shuggy” will soon be released through Steam!  If you do not know about “The Adventures of Shuggy” Read our review HERE.

The Adventures of Shuggy was released on XBLA in June of last year to be largely ignored by everyone, but now we’re trying again,… on Steam. Yes, that’s right, despite being an excellent slice of retro-styled 2D puzzle-platforming goodness with a cracking variety of different mechanics and ingenious puzzles hardly anyone bought the game. So, if you haven’t got an XBox stay tuned to find out when you’ll be able to play it on your PC through Steam (we don’t have a release date yet).

…and if you’ve got an XBOX, go and buy the game now.

There are over 100 levels in the game connected through a gradually unlocking map screen ensuring there is always a variety of levels to choose from. Various different mechanics give each level a fresh spin with Shuggy travelling in time, swinging on ropes, rotating levels, turning to a zombie, shrinking, growing, flying, teleporting and more. The game takes place in an old Scottish mansion recently inherited by young Shuggy, a cartoon vampire. To clear the mansion of evil spirits he must venture through the five different areas of the mansion, The Dungeon, The Boiler Room, The Gallery, The Graveyard and The Clocktower. Progress through the mansion is punctuated by comic book cut scenes and the occassional boss encounter.

Shorty iReviews: Nyan Cat Adventure and Yarnaby

Nyan Cat Adventure


By now, everyone knows who Nyan Cat is. Not even 1 year later of it being created by PRGuitarman, the lovable Poptarted, Rainbow Poopshooting cat made its debut in the gaming world. Bringing you Nyan Cat Adventure. I am reviewing this title for the multiple platforms of iOS version and the XBLIG Version. They both play very similiar, as they only use one button to play the damn game. NCA is just outright ridiculous. Be warned, this game is not for people who have problems with those flashy lights or motion sickness. The game puts a challenge to your reactions and how well you are able to concentrate on your path. The use of pills in-game effect how your game looks, and sometimes makes it hard to concentrate on where you are going. There are many different types of game types, the most important of game types is the Party mode. The party mode mixes up everything so you don’t get bored with the same gameplay over and over. I give Nyan Cat Adventure a 4.5 out of 5. Not just because I like cats, but this game is just outright ridiculous enough to keep you occupied for a while.

Yarnaby


The simple world of maze games. This title certainly seems to be missing a lot. That’s because it is. Nothing in this title really seemed to keep my interest. Everything felt repetitive, annoying and most importantly inaccurate. The ugly UI made me want to just break my iPod upon reaching the end of each level. The choice the developer made of having no type of music at all, not even a crescendo sound when closing near a wall, was disappointing. The fact that you play as a piece of yarn is the only good thing to this game. The level designs seemed like they were just thrown together in the matter of a few hours. There is a mirror world, which is the same exact stages, but mirrored. Not really a fan of the mirror stages or even the original stages. I couldn’t keep playing this title. Altogether it gets a 1.5 out of 5. It needs a major update and a little more flavor.

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