Welcome to the our Community Super Replay of Star Wars: Episode 1 on Playstation. We’ll be playing through what most people believe to be a solid Playstation 1 game (Or at least a decent one). We find out that this is indeed one of the greatest misconceptions ever conceived.
We take a look at this Playstation classic as Corey Rogers, Corey Rogers, Derek Carlson, Aaron Blanchard and I reminisce about old memories playing this series.
Well this will be my first Kinect game I am reviewing. It will be a difficult task to review the controls, seeing as I am the controller. I grew up with a lot of video games when I was younger, I visited arcades almost on a weekly basis, and more often as I got older and had a job. I remember when I first got into rhythm gaming, it was DDR, I can’t really specify which DDR it was. I had a ton of fun gathering my friends to go to our local mall and step it up on a good old DDR pad. I later purchased an at home DDR pad for PS2, it wasn’t the same experience, as the pad from the arcade didn’t move.
I can say that Konami really does the dancing game genre pretty well. Rhythm Party felt like DDR all over again, but with my body. I found myself completely into the tunes emitting from the speakers, I even shook my hips for a little bit. I even got my friend to try it out, she was amazed at how fun it actually was. I found something else later on that I really didn’t pick up on, you know how you hate to use your full body as the controller of Kinect Game UI, well you can use both the controller and Kinect to control your menus, this was a big relief and made me enjoy picking songs. The Kinect UI isn’t really that great to navigate through. Rhythm Party isn’t just a punch here and kick there, you need to experiment a little bit with your body and pull off tricks and get higher trick score, I was able to pull off a high kick at least once, and started doing a moshing type style to the songs. It was certainly an experience I will soon repeat after this review.
The soundtrack was an array of famous songs carefully mixed and fit the overall gameplay very nicely. One of the most famous of dancing songs is the YMCA by the Village People, this was always a party favorite and was even more fun dancing to it in rhythm with Rhythm Party. The visuals were another thing that caught my attention. It seems that some songs will give your body certain virtual augmentations as you progress through the song, such as a man with a boombox for a head or an astronaut suit. Each of these little augmentations fits well with the song and backdrop.
Final Verdict:
I absolutely love rhythm games, I felt that Konami is definitely going in the right direction with this title. I heard it has DLC, which I am yet to get and plan on getting. The overall Rhythm Party experience gives that DDR feeling. Altogether Rhythm Party gets a 4.5 out of 5. It brought be joy, sweat and the occasional stretch just to play. I feel motion gaming could bring back the rhythm genre of gaming. For now I will leave you off on this note, GET IT!
Note: This entire post is in spanish and english.
Hola, soy Ryan. Ha sido una semana ¿no? StickyDpadGames parece haber ganado un poco de la exposición. A principios de esta semana StickyDPadGames pié hacia el creador de Super Meat Boy, en sólo un diseño de personajes fue esbozar. Varios minutos más tarde, el desarrollador de “Super Meat Boy” -Edmund McMillen, respondió a la promotora de la “Night of the Fred” y les dio el visto bueno para usarlo en el juego! A continuación se muestra una imagen de Zombie – Super Meat Boy.
[English]
Hi, I’m Ryan. It has been quite a week hasn’t it? StickyDpadGames seems to have gained some exposure. Earlier this week StickyDPadGames tweeted to the creator of Super Meat Boy, just a character design he sketched together. Several minutes later, the developer of Super Meat Boy -Edmund McMillen, responded to the developer of the “Night of the Fred” and gave the approval for use in the game! Below is a picture of Zombie - Super Meat Boy.
Otro anuncio se hizo a partir StickyDPadGames cuenta de Twitter diciendo que van a estar trabajando en un proyecto paralelo llamado “Dawn of the Fred”. Lo que parece ser una especie de pre-experiencia de juego con los modos de supervivencia. Nuestra mejor apuesta es que va a lanzar a finales de primavera o principios del verano. StickyDPadGames planea hacer un documental sobre “Dawn of the Fred”. A continuación se muestra la foto del arte de la caja reclamo que se utilizará para “Dawn of the Fred”.
[English]
Another announcement came from StickyDPadGames twitter account saying they are going to be working on a side project called “Dawn of the Fred”. Which seems to be some sort of pre-game experience with survival modes. Our best bet is that it is releasing in late spring or early summer.
Review by: Master Blud
The use of physics and puzzle games have made mobile gaming what it is today. Whether it be your well-known Angry Birds, or what possibly started it all with Crush the Castle. Whatever your choice in physic based puzzle games, each one is different in their own way. Same goes for FluffyCraft, which uses very different mechanics and objectives.
When first loading up FluffyCraft, you are welcomed by a short story board, in which you are a teacher who is teaching other little fluffies. It seems that the fluffies have gotten lost and you must find each one of them. You have a responsibility in this game, but don’t let that make you over think the actual gameplay.
I found the gameplay unique in its own way, as you are using little trampolines to get to your objective. You could have a whole screen of trampolines or just one to reach the goal. Your objective is simple but will sometimes leave you in rage, that’s where all the fun is anyways, all the rage, who wants a game that’s too easy? You must save the fluffies, each level differs and the fluffies could be scattered throughout the level, thus testing how well you set up your trajectory angles.
The visuals are cute, not too over the top, feels just right. Character animation fits the over feeling of the game. All the characters look the same, the big fluffy must save the little fluffies. I think I have said fluffy way too much in this review………fluffy. Now I want to go get those Fluffy Ball Toysand set up my own little course. The soundtrack really didn’t seem to fit the overall gameplay and visuals. It felt like it was trying to overcompensate for something, as I don’t know what. Still trying to pin this down myself. I think it might be the lack of levels, which is 27.
Final Verdict:
This game is good, and not bad at all. It stands on a level of something that may annoy you, and be your best friend. Altogether FluffyCraft gets a 4.5 out of 5. It seems the game might had fallen short of some expectations, the lack of levels seems to be putting this game behind the race. I would recommend the developer adding more levels, but time will tell.
Welcome to another episode of Community Replay. Today, myself as well as Derek Carlson, take a look at the old X-Men arcade game since it recently released onto Xbox Live Arcade.
There is no better way to say “I love you” than with the give of Hypership Out of Control. On this very special day of love, Fun Infused Games will be offering our critically acclaimed title Hypership Out of Control for iPhone and iPad free. For those doing math, that’s over 100% off the normal price. This is a one day only sale so hurry and get it before it goes back to it’s normal price of $.99.
“Flowers, chocolates, those things are child’s play,” said Fun Infused Games founder Kris Steele. “Hypership Out of Control, now that’s a hardcore Valentine’s Day gift. We hope you all enjoy it.”
Hypership Out of Control places you inside an insanely fast spacecraft rocketing through space, accelerator pushed to the floor and brakes gone the way of the dodo. Your goal is to survive as long as you can by dodging or destroying asteroids, space mines, and floating blocks that realistically have no business being in space. The longer you live, the higher your score and the more bragging rights you will have thanks to Game Center support for Leaderboards and Achievements.
Game Features:
4 unique game modes plus forward and reverse for each.
Game Center support for Leaderboards and Achievements.
We’re continuing our releases of the Ultra Replay of Diablo II, but I thought that it’s possible that many have not even had a chance to see it. This article is purposed to have all the previous episodes and be updated whenever a new episode comes out (Which is every Monday). Enjoy the videos below.
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